Friday 5 February 2016

Bursting At The Seams Podcast Episode 6













In the 6th episode of Bursting at the Seams, we chat about design iteration, and how much a game design can change if allowed, we also discuss the industry topic of Virtual Reality, how it feels to use, new ground to be covered in terms of design for VR, and when we're expecting it to hit shelves. We finish up, as per usual, with games we have been playing.

In the podcast we often chat about talks we've seen, or articles we've read. If you wish to look up the references as you're listening, to further engage in our conversation, we have listed them in the order they come up in the podcast below.

The link to Timothy J. Reynold's online portfolio: http://www.turnislefthome.com/

The beautiful low poly artwork blog of Jeremiah Shaw and Danny Jones: www.geoaday.com

Reddit discussion in r/Games on the IGN 4/10 review for Another World: https://www.reddit.com/r/Games/comments/2ah1oj/ign_another_world_review_410/

Friday 15 January 2016

Bursting At The Seams Podcast Episode 5













In the 5th episode of Bursting at the Seams, we chat about our experiences and attitude towards crunch as an indie developer, we also discuss about the industry topic of the 'indie-pocalypse, and our views on it, finally, as per usual, we wrap things up with games we have been playing.

This episode is quite brief as Cian was busy during the day of recording and couldn't commit the usual amount of time it takes to create these podcasts. We will return to normal length podcasts next Friday.

In the podcast we often chat about talks we've seen, or articles we've read. If you wish to look up the references as you're listening, to further engage in our conversation, we have listed them in the order they come up in the podcast below.

Penny Arcade's Tales of the Trenches: http://trenchescomic.com/tales

Rami Ismail's 'You don't stand a chance' talk: https://www.youtube.com/watch?v=PZn9a9-Gyc0

Cynical Brit's The failure of an indie platformer: https://www.youtube.com/watch?v=Q4F-zdpFb9I

Friday 8 January 2016

Bursting At The Seams Podcast, Episode 4


Happy new year! We hope you enjoyed your holidays, and we welcome you back to this, the 4th episode of Bursting At The Seams! We kick off 2016 by discussing pirating, and our experiences in dealing with it as a developer, we pick out our games of the year, and what we look forward to playing in the year ahead. As usual, we finish off by talking about games we're playing.

Friday 18 December 2015

Bursting at the Seams Podcast, Episode 3




In the 3rd episode of Bursting at the Seams, we discuss our job roles at Stitch and how job roles are defined at a small independent game development studio. Four our game trends segment, we delve into crowdfunding, and finally we round up with the games we have been playing!

In the podcast we often chat about talks we've seen, or articles we've read. If you wish to look up the references as you're listening, to further engage in our conversation, we have listed them in the order they come up in the podcast below.

Jared and Brad of Touch Arcade 'enjoy' our game Fightocracy 2012 in their TA plays youtube video:
https://www.youtube.com/watch?v=jNVGQbTHr3M

The excellent Lucas Arts-like point and click adventure game submitted as a job application for an internship at Double Fine:
http://rickrocket.de/df/

Matt Hall's rule of thumb when designing a game, is to make it for one person:
http://kotaku.com/the-five-rules-of-a-very-successful-indie-game-creator-1732710794

The list of different types of game design roles, such as content designers, and system designers:
http://www.zenrhino.org/five-skills

Funny and somewhat harrowing video answering the question, "So you want to work in the games industry?":
https://www.youtube.com/watch?v=lGar7KC6Wiw

The Psychonauts 2 fig link:
https://www.fig.co/campaigns/psychonauts-2?update=24

Friday 4 December 2015

Bursting At The Seams Podcast, Episode 2




In the 2nd episode of Bursting at the Seams, we discuss the prevalence of open world games in the industry right now, and also talk about our experiences attending game expos as exhibitors, having visited many expos based in the UK.

In the podcast we often chat about talks we've seen, or articles we've read. If you wish to look up the references as you're listening, to further engage in our conversation, we have listed them in the order they come up in the podcast below.

Guy gets through entire Call of Duty level without firing a bullet:
https://www.youtube.com/watch?v=RULv6HbgEjY

Games are broken toys, by Keith Burgun:
http://www.gamasutra.com/blogs/KeithBurgun/20150406/240462/Videogames_Are_Broken_Toys.php

Strapping cows to a turbine in Just Cause 3:
https://www.youtube.com/watch?v=UmgoLS0vh5E&feature=youtu.be&t=3m42s

Keza McDonald on having too many games to play:
http://www.kotaku.co.uk/2015/09/18/how-are-we-supposed-to-play-all-these-bloody-enormous-video-games

Designer at Ustwo (Ken Wong) talks about Monument Valley's development, and touches on it's perceived value:
https://www.youtube.com/watch?v=z-dqzxYAyE0

Information on Superfight!, the game played by Cian this week:
http://www.superfightgame.com/

The Extra Credits video on The Witcher 3 being a strong detective game:
https://www.youtube.com/watch?v=XkIKbTiuJ9A